Showing posts with label screenwriting. Show all posts
Showing posts with label screenwriting. Show all posts

Sunday, August 17, 2008

Getting to Yes: Coillaboration

GETTING TO YES: How NOT to Collaborate on Scripts

By Chris Keane


There's nothing worse than a bad collaboration.

I have had them. In one a collaborator tried to steal the material, making it his own; thinking it was his own, to make matters worse. And this was after a contract had been signed and I had done 80% of the work.

There went the trust and here came the feeling that I never wanted to see, much less be in the same hemisphere, with this guy again. But we had a contract, that same contract that bound us together in the first place and now had me shouting: LEMME OUT!

Rule 1: Always sign a contract first, no matter what. Figure out how much responsibility each of you will contribute, and go for it. What if you didn't have a contract! Think of the hell you might have then. I had one of those in a collaborations with a major A-list writer, my best friend. I thought, to my later consternation, that we didn’t need one. We were best friends. In fact, it never occurred to me. At one point he offered to give me an interest-free loan as my part of the bargain. That's where the friendship ended.

The script, which studios were waiting for because it was good and they had had a sneak peek, went nowhere because my agent and his agent couldn't work it out. Thinking back maybe I should have taken the scraps just to get it made.

But ALWAYS have a contract. No matter what.

Be grateful. Work it out. Explain that the contract represents time spent, yes, but also time working in the business counts, and that you actually THINK about the work when you're not at the computer or yellow pad.

Rule 2. Contracts have nothing to do with (and everything to do with) TRUST: "I have done work on story than you have, so I want at least half." The Writers Guild of America breaks down the writing process loosely as this: $25% for the story; 75% for the screenplay. Story is compiling, writing is putting the movie on the page. They overlap but that's the breakdown.

I had a collaborator once who kept insisting that everything was hers because she had spent all those years compiling and thinking about the characters, while I spent my years writing and having produced movies and TV and books. She didn't know how to put the movie on the page. She thought she did.

She became PROPRIETARY over the work. It's mine, she'd scream. Mine! She'd throw a tantrum. That's how she got a lot of what she had. Tantrum Perks, she called them.

I tried to explain. I threw my own more amateurish tantrum, and then finally, I said, no. NO is a stopper. GETTING TO NO is good. But only half way there.

Rule 3. You want to Get to Yes. To agree on item after item, so that you’re thinking in tone, story, reversals, etc. And still thinking individually. “Yes, I agree that you have done work,” you say to your partner but ... or: “Yes, I agree that you have done work. Okay, I'll give you another five points.”

Be careful here, though. That old adage: give an inch, they'll expect a mile. Or the collaborator will be grateful and work harder. In that case, count your blessings.

No Ego is the mantra. The only objective is a better script and then the best script possible. If things are deadlocked, there always should be one writer with final decision-making abilities.

Many if not most scripts produced these days are written by teams. It makes sense. All those decisions can be made and discarded quickly. One writer often is better with dialogue, another with structure. One is good inside the scenes, the other excels in concept. One is driven by fear, the other by overconfidence.

I recommend, for romance, working with a lover. For writing a good script, I would recommend against it.

Every day before you start writing reread what you've written from the beginning. It will lock you into place and you won’t waste time.

And always ask yourself: is this suggestion or that suggestion based on my ego wanting its own way or my desire to produce the very best script?

Don’t rewrite each other unless you first agree on it.

Before choosing a collaborator always ask to see samples of the other person's work. Maybe you have a genius in your midst who has completion anxiety or emotional problems. Listen to your gut. It’s usually right.

Hold your temper back and watch out for RESENTMENTS. They will surely kill you, and the project.


Chris Keane
Los Angeles


Chris Keane has written The Hunter (Paramount Pictures) The Crossing (WB), The Huntress (book + USA Network series) + screenwriting books: How to Write A Selling Screenplay, Hot Property, and ROMANCING THE A-LIST: Writing the Script the Big Stars Want to Make (APRIL ’08)

He is also a script and book coach and consultant. Contact Chris at Keanewords.com or e-mail: Keanewords@aol.com. He lives in Los Angeles where he has just completed a feature, LOST LIGHT, and a TV Pilot, DIVINE JUSTICE.

Saturday, August 16, 2008

THE SECRET OF SEQUENCES

THE SECRET OF SEQUENCES
BY
CHRISTOPHER KEANE


How do I write thee? Let me count the ways.
Yeah, well, I’d rather write them than count them. But unfortunately some things take study and time and laborious exercise in the art of looking at a screenplay from different angles.
Three of them.
1. Angle One: You can look at the screenplay from the broad perspective: the story itself, the whole shebang, the biog noodle. From beginning to end. You can write it in a four-page mini-treatment, the four most exasperating, and necessary, four pages you’ll write ever.
Page One is the action of Act 1, down to and including Plot Point 1, on page 25, more or less.
Pages Two and Three hold the action of Act II, down to and including Plot Point II, in which the central character is at his or her lowest point in the story.
Page Four is action of Act III, down to and including the climax.
This is the overview.
2. Angle Two: You can look at a screenplay from a narrower perspective, the scene-by-scene movement from beginning to end. How one scene folds into the next, carrying with each scene emotion, motivaton, conflict, tension. Each scene is like a little screenplay.
It has a beginning, middle and end. The characters that walk into the scene carry with them agendas that do not match up with or agree with the others characters and their agendas. Thus we have conflict and tension.
So we’re moving from Angle One, the general, to Angle Two, the Specific.
3. Angle Three is where I wanted to get to in this long, roundabout way. Angle three is the in between angle. It’s not as broad as One or as narrow as Two. Angle Three has to do with The Sequence.
A lot of screenwriters write their screenplays using sequences right from the start. A Sequence is a cluster of scenes that usually take place in one general location, or area. The scenes all have to do with a specific event. Or place. Or moment.
Sequences are like strings of interconnected floating barges sailing across the sea of your story.
Each sequence has a beginning, middle or end. The sequence has a specific purpose. Like the opening Wedding Sequence in The Godfather. This sequence sets up the entire movie. We meet just about everybody we need to meet. The Family.
There are chase sequences, and more chase sequences.
In your screenplay you have a number of sequences. Watch out for them. They will save you so much time, make your work so much better. Learn the secret of sequences.

Sunday, April 20, 2008

ARC, WHO GOES THERE

ARC, WHO GOES THERE?

By Christopher Keane


Let me try to clear up for some of you out there what a CHARACTER ARC is. Everybody bandies about character arcs as if they know what they’re talking about, and some of them do. Some of them don’t.

One of the best definitions I’ve heard is this: the moment by moment, scene by scene, act by act decision-making process a character goes through during the course of the story.

That’s all well and good. He decides to take a bath. She decides to kill her mother-in-law. He decides to kill her mother-in-law. She decides to run a bath to drown out the sound of murder.

Lets narrow down that definition: the moment by moment, scene by scene, act by act high stakes decision-making process a character goes through during the course of the story. A decision making process that involves the choice between two very different and equally balanced options. About five of them per script.

That’s better. It’s the toughest decisions a character has to make, the ones that will give the character his or her character. The decisions that are not overloaded on one side or the other that the writer makes so obvious and predictable that the story flattens out and the character becomes a vehicle for the writer’s lazy half-assed attempt to get across a point.

That leads to the question: What is character?

Character is the behavior that a character shows as a result of his decisions over the course of the story. It’s the writer’s job, let’s call obligation, to balance the choices in such a way that the character, at the most critical moment under pressure, has to make.

Let’s say that the character has five such high stakes, high-pressured decisions during the course of the story. And if one were to study the progression of these decision one might see that the character has, during this time and under these given set of circumstances, significantly changed his or her way of thinking and acting.

A weak woman becomes strong; a confident man turns to jelly.

For instance let’s say a Seattle brain surgeon is rushing to a hospital where he has to perform emergency surgery on, say, a South African heart surgeon who is world renowned for his medical breakthroughs. The South African will not survive unless our Seattle doc operates within the next hour.

Our Seattle brain surgeon is the only man alive who can possibly save this South African, and let’s face it, if successful, which the brain surgeon believes he will be, his own reputation will be greatly enhanced.

Native American tribes inhabit many areas of the Great Pacific Northwest. It just so happens that as the Seattle brain surgeon speeds along a remote highway towards the hospital to perform his emergency operation he spies a couple of Native American women in an old sedan by the side of the road. The sedan is on fire. The Native American women are trapped inside, hands pressed against the glass, crying out.

It won’t be long before they’re engulfed in flames and perish. The brain surgeon is the only one around and he knows it. The question is: will he stop to save the women and certainly lose the famous doctor, or will he push on to the hospital and leave the women to die.

He has a split second to decide.

These are the kind of critical decisions that your character must face in order to show what she’s made of. If her decision comes in the beginning of the story and she chooses to leave the women and go to the hospital, she has room to become someone else by the end of the story. Or if she stops to save the women and the famous doctor dies, she has room to grow and become a different woman by the end of the story.

It’s your decision, your character. Look at the pressure this woman is under. Look at the elements inherent in each decision, the prejudices, the self-interest to consider, the consequences. And they all roll through her in no time at all.

Hit the break or hit the accelerator. These character elements can, and will, turn a mediocre story into a memorable one.

It’s called the character arc. Try it. It should improve your script
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Chris Keane has written many books, originals and adaptations of others’ books and his own into movies and TV series. Among his books are three on screenwriting. His latest – ROMANCING THE A-LIST: Writing the Script the Big Stars Want to Make – will be published in April 2008.

Chris is also a script consultant. See his website – Keanewords.com – for more information.

Saturday, March 22, 2008

Himmelstein subscribes to the A-List


Himmelstein subscribes to the A-List


Pre-order Romancing The A-List

"Here's the difference between Romancing the A-List and every other screenwriting book clogging the shelf: Chris Keane has not only been through the movie and TV wars he's still engaged in them. His insights aren't dated or theoretical -- they're as real as the studio notes he got last week. Even more impressive, he doesn't just linger on his successes. He's confident enough to analyze his failures and those hard-earned lessons are some of the most instructive in the book."

David Himmelstein, screenwriter, Power, Talent For The Game, Village of the Damned